110331 - synthesis

On a continuum without values, everything can dissolve into inconsistency; however if we negotiate its inflections, we can ensure continuities between the most disparate registers, between the most distant eras.

- Bernard Cache
Earth Moves, The Furnishing of Territories, 1995

A synthesis combines diverse parts into a coherent whole. In the next phase of the project, synthesize concepts generated by text mapping and writing with structural and dynamic systems operating in the ground / intervention. This synthesis will function as a continuum that applies value across registers. It will provide a conceptual framework in which the product of material experiments may be evaluated, modified and augmented. You will generate a new series of written documents, and then use these documents to inform a next-generation intervention that considers issues of envelope.

Bernard Tschumi, plates from The Manhattan Transcripts – 
a synthesis of Action (photograph) and Space (plan drawing) 
into Movement (notational diagram)

EXQUISITE CORPSE

Revisit text mapping and writing in a group exercise based on the exquisite corpse game. Begin by writing a series of converging and diverging sentences with combinations and sequences of words extracted from your text map. Explore how graphic qualities of the map inform the writing. Create combinations and sequences of words that add information (i.e. gentle + tiger adds more information because it is an unexpected combination, fierce + tiger adds less information because it is an expected combination). Write these sentences in pencil on a 9” x 9” sheet of bristol board.

Then, in a specific sequence, one after the other, each member of your landscape group will rewrite the converging and diverging sentences on a new 9” x 9” board, adding to it and modifying it with combinations and sequences of words extracted from her/his own textmap. At the end of this process you will receive three new versions (one modified once, one modified twice, and one modified three times) of the original document you wrote. The third version will be the most dense and contain the most vocabulary, use it to frame ideas about converging and diverging sequences of movement through qualitatively different spaces in your landscape / intervention.

ENVELOPE

Develop a next-generation version of your intervention responding to exquisite corpse writings while also considering these two definitions of envelope:
  1. An envelope is a membrane continuously enfolding interiority and exteriority. This is more like the skin of a body with all its textures, curvatures, and folds than a normative architectural system of walls, floors, and ceilings.
  2. An envelope is a set of performance limits, i.e. the performance envelope of an aircraft. The performance of envelopes in your project will be measured in terms of sunlight control and the framing of movement sequences. 
The intervention must address both definitions of envelope given above. Build a new model and draw two 1/4” scale vertical sections of the intervention in the landscape. Sections must document as many different spatial experiences as possible, include shadows and scale figures, show deep space by calibrating line-weight and line-type.

110322 - systems

The organization of a machine [system]…only states relations between components and rules for their interactions and transformations…
- Humbert Maturana & Francisco Varela
Autopoiesis and Cognition 1972

A system is a set of components defined by ‘their interactions and transformations.’ The organization of a system emerges from consistently enacted behaviors among its components. Low-level, part-to-part interactions among the components of a system produce pattern and organization at a higher level. Architects work with systems that have structural (pattern and organization) and dynamic (movement and transformation) aspects.


   Louis Kahn – 
traffic flow study for Philadelphia city center


Busby Berkeley –
42nd Street Musical

Kahn’s traffic flow study and Berkeley’s musical choreography exemplify systems with structural and dynamic aspects. The structural aspect of the system in Kahn’s diagram is the spatial organization of pedestrian and vehicular traffic flows; the dynamic aspect is movement along these flows. The structural aspects of Berkeley’s choreography are the positions and orientations of bodies in space and their relations to one another; the dynamic aspects are the movements and transformations of these bodies. Note that one of these systems is described theoretically in a diagram and the other is realized in physical space.

ATTACHMENT SYSTEM

Develop a system for introducing the light filter to the landscape. Consider structural aspects of this system:
  • associate specific modules of the light filter with specific molding pieces, units and/or strands in the landscape
  • position and orient the light filter relative to the landscape
  • control passage of sunlight through the light filter 
Consider dynamic aspects of this system:
  • transform position and orientation of the light filter as it moves across the landscape
  • transform how sunlight is controlled across the light filter
  • organize flows of bodies through spaces created by the landscape and light filter
Study this system in physical and digital models. Physical models must be built in basswood on the foam landscape. Scale models to 1/4” = 1’-0”.

SYSTEM DIAGRAM


Diagram structural and dynamic aspects of the attachment system.

Structural aspects deal with:
  • connections between light filter and landscape
  • how light filter modules are positioned and oriented relative to landscape
  • how light filter modules are positioned and oriented relative to sunlight
Dynamic aspects deal with:
  • how structural aspects transform
  • flows of bodies through spaces and across surfaces
This diagram will be an extension of the material analysis drawings (modeled in Rhino, graphics and notations in Illustrator).

110321 - grounds

Here are my notes from Rajchman, Grounds:

This essay uses the word ‘ground’ as a starting point from which to unfold architectural / philosophical possibilities.

For Wolfflin, ground has to do with a basic formlessness. The will, as a vital force in immanent things must try to overcome this formlessness. ‘Force of form’ pulls us up from formlessness. Notions of regularity, proportion and symmetry derive from this idea.

In The Radiant City, Le Corbusier declares ‘natural ground’ to be the bearer of disease, and the ‘enemy of man.’ Thus buildings should be separated from natural ground. Severing the relationship to ‘natural ground’ gives a building an autonomy; it is free to become monochromatic planes set on pilotis barely touching the ground.

This is a type of un-grounding, a freedom from the weight of tradition. Artificial rather than natural, abstract rather than figural (abstract in the sense of a universal language reproducible anywhere).

Oppositional ways of thinking about ground:
  • natural vs. artificial 
  • organic vs. abstract 
  • figural vs. geometric 
  • contextual vs. abstract

Replacing the first with the second is meant to bring about a ‘revolution.’ What non-oppositional ways are there to consider the issue of ground?

Questions concerning ground (and becoming ungrounded) will address the following:
  1. a move away from ‘proper’ visual form, form-giving movement prior to the ground
  2. becoming ungrounded is not something that happens once and for all, but it is a potential force 
  3. notions of history or memory that move away from progressive time to more complex time

At a certain point in Eisenmann’s work, he treats urban sites as superimposed layers of ‘memory’. The ‘geology’ of urban memories can then be reconfigured to produce a type of ungrounding. The artifice generated here is different from Le Corbusier’s artifice, more Piranesi than Mondrian.

For Eisenmann, fiction comes before narrative and sure judgment, he moves away from “progressivism” and the idea of a complete-able architectural revolution toward something more like Borges’ garden of forking paths. Joints of time can come out of joint.

Matta-Clark’s cuts through buildings (unbuilding or undoing) provide another way out of contextualism. His interventions were seen as a resistance to attempts to revive the context of the historical city through architectural form.

This may be seen as a continuation of Smithson’s notion that the Earth is not a stable ground, but an entropic force, constantly undoing formal structures.

Another type of ungrounding derives from ‘dynamic topologies’ the move away from classical relations between gravity and vision, weight and upright posture. In this case, formlessness becomes a positive feature of space.

“…the faceless figures in the painting of Francis Bacon reveal an undoing of the Albertian relations between face and ground in favor of another kind of corporeal space shown as well in the loss of the skeleton/flesh relation, flesh becoming “meat” – soft, malleable, perhaps even bloblike.”

Groupe Espace (Virilio, Parent) spoke of rejecting vertical and horizontal axes in favor of the oblique – a move that should redefine architecture. Oblique function allowed for planes oriented toward movement and a ‘re-eroticization’ of the ground as a folded or pleated force-field.

This reflected Merleau-Ponty’s idea that the ground in architectural space should be a part of a more general rediscovery of the body, a phenomenological critique of abstract Cartesian space.

Virilio departs from the traditional phenomenological view of a corporeally grounded ‘lived’ space in which the Earth is stable, and instead works with a dynamic conception of the body. These movements are not about going from one fixed point to another, but are traces of an unbounded space.

Virilio says that we are constituted by a ‘corporeal “trajectivity” prior to our subjectivity and objectivity.’ This is another way to imagine becomings of cities and bodies and the spaces in which these becomings transpire.’

As axonometric drawing can produce an overly rectilinear, segmented view of space that dynamic topology can overcome, a programmatic view of space can produce an overly operational view of space that might be superseded by a more affective diagram. What types of spaces might this thinking imply?

We must understand ourselves as vague or indeterminate beings prior to being tied to fixed grounds.

Indeterminate spatial beings are not calculating individuals, members of organic communities, or participants in civil society. Instead our social beings are intersections and assemblages of indefinite trajectories through time and space.

‘Traditional’ social space is said to be grounded in tradition and possibly even in a specific location. The individual is an integral member of an organic whole. ‘Nurturing community.’

‘Modern’ social space is ungrounded from tradition and location. The individual is an atom drifting through undifferentiated space. ‘Possessive individual.’

As an alternative, modernity is a process that turns us into indeterminate beings that do not fit into grounded collective narratives and are not simply individual units in self-organizing processes. “The modern world unleashes patterns of demography or migration that put people in situations where…they are no longer able to tell straight narratives of their ‘origins.’”

We are all potential ‘anybodies,’ the life of a body is indefinite, ungrounded. There is something ‘yet to be constructed’ in an anybody. And this ‘yet to be constructed’ is particular. We are at once close to (particular) and far from (indeterminate) ourselves.

Once the life-world is understood as being ungrounded, we are free to move with lightness. “Movement and indetermination belong together, neither can be understood without the other.”

110321 - atlas of novel tectonics

Here are my notes from Reiser + Umemoto, Atlas of Novel Tectonics:

2. Difference in Kind / Difference in Degree – Meaning that is assigned and fixed (chess) vs. meaning that is acquired in context (go).

3. The Unformed Generic: Form Acquiring Content – Projecting content and scale into an unformed field. The field implies no specific scale of content. The stain is at once generic and specific. It contains a wide range of variations.

4. Similarity and Difference – Difference can emerge from similarity and similarity can emerge from difference. Things that look the same may perform differently and things that look different may perform similarly.

5. Variety (Difference) vs. Variation (Self-Similarity) – Intensive quantity generates a whole irreducible to the sum of its parts. Differential repetition is a means of handling program.

7. After Collage: Two Conditions of the Generic – Transformation is a quality perceived through deployment of quantity. Difference is a product of transformation. The universal is understood a “progressive differentiation.”

10. Selection vs. Classification – Typologies are important because they have range within limits. Selection within this range is based on performance of program relative to type.

11. Intensive and Extensive – “The most important distinction in our changed notions of architectural design is the shift from geometry as an abstract regulator of the materials of construction to a notion that matter and material behavior must be implicated in geometry itself.”

Intensive = properties of matter with indivisible differences, gradient. Temperature
Extensive = properties of matter with divisible differences. Mass
Potted plant, intensive proliferation, and extensive limit.

12. Geometry and Matter – Extensive and intensive qualities (quantities) collaborate in the production of architecture. Codes and other constraints can be considered extensive while material systems generate intensive characteristics.

13. Folly of the Mean – The mean is expected, extremes are where there is potential to innovate. The Aristotelian mean is justified in terms of human conduct and gets transferred to proportional systems.

21. Exchanges among Systems – “The architect is, in effect, neither a passive observer of determined systems nor a determined manipulator of passive material, but rather, the manager of an unfolding process.”

24. The Diagram – The diagram is not about the thing itself, but its relation to its context, milieu, or environment. Relationships may change due to scale shifts or behaviors may move from one scale to another. The diagram tracks performance (of relationships) as an abstract model of materiality.

34. Systems Becoming Other Systems – Even received structural systems have the capacity to be transformed along a gradient. New potentials emerge between the standards or norms.

38. Operating under Surfeit of Information – The management of a material process (like cooking) occurs at a different level than scientific research (the minutia are not directly controlled nor are they necessarily understood). This is acceptable because it is the larger scale effects that are important.

39. Asignfying Signs – An asignfying sign is an indication of material quality and performance. It is a locus for becoming, not a linguistic reading. It promotes production of the unforeseen rather than representing the known.

110221 - emergence

Here are my notes from Steven Johnson, Emergence:

Introduction

Slime mold: oscillation between a single creature and a swarm.

Morphogenesis: the development of ever more complex structures out of simple beginnings without any ‘master planner’ calling the shots. “Bottom-up behavior.”

Simple agents follow simple rules to generate complex structures. They operate according local conditions, not a knowledge of the whole.

Positive feedback loops encourage particular behaviors to take shape.

Behaviors (or qualities) identified in emergent systems are only recognizable at the collective scale, not at the scale of an individual agent.

Emergent systems are operative in diverse fields. The systems are similar, but the medium in which they operate is different.

Emergent systems get their intelligence from “masses of relatively stupid elements rather than a single, intelligent ‘executive branch.’”

Emergence is movement from low-level rules to higher-level sophistication, however a system is not emergent until it displays some type of macro-behavior.

Adaptive emergent systems adjust themselves until a productive or useful macro-behavior is produced. Emergence without adaptation is like snowflakes, beautiful but useless.

Tuning the system. Given a stated goal, how do you make an emergent system adaptive?

Control Artist

Cannot predict results just by looking at the rules. The system must live before it can be understood.

Our tendency is to think of systems such as flocking birds as having a leader rather than a set of the simple rules that each bird follows.

Emergent systems obey rules defined in advance; the rules govern micro-motives. Macro-behaviors are controlled indirectly. “All you do is set up the conditions you think will make that behavior possible. Then you press play and see what happens.”

New form of programming, software that is “grown” rather than “engineered.” Programming that is ‘more like baking a cake’ than ‘engineering a machine.’

In the fitness landscape, there are local maximums. Finding global maximums is a process of trial and error.

‘Fitness’ implies that there is a gauge for success.

The rules of the game and the world of the game can be explored simultaneously. As a society we are becoming more tolerant of being somewhat out of control. We are more tolerant of the phase where the rules don’t all make sense.

Emergent systems are controlled “from the margins,” therefore the unexpected is possible.

“Rules give games their structure, and without that structure, there’s no game: every move is a checkmate, and every toss of the dice lands you on Park Place.”

A game where anything can happen is, by definition, not a game.

Emphasizing rules may seem antithetical to an open-ended, exploratory system, but this is not the case. The capacity for growth and experimentation relies on low-level rules.

“Emergent behaviors, like games, are all about living within the boundaries defined by rules, but also using that space to create something greater than the sum of its parts.”

In game design where a player has oblique control, it is up to the game designer to determine how far to the margin the player’s control will be located. Too much or too little control results in a poor game.

Designers have a feel for the middle ground between too much control and too little.

110310 - over the break

Keep pushing your project forward over spring break.  Spend time working in studio and away from studio.  Travel with your laptop.  For those of you who are behind, this is an opportunity to complete any incomplete midterm requirements.  For those of you who are caught up, this is a time to develop the light filter and tracking document further, as well as to modify / augment your work in response to criticism received in the review.

On Monday 3/21, we will discuss readings and have a pin-up of work done over the break.  We will discuss Rajchman's Grounds and Johnson's Emergence, which were assigned earlier; and Reiser & Umemoto's Atlas of Novel Tectonics [excerpts].  All the readings are available for download here on the blog.  After the pin-up I will meet with each of you individually about your midterm evaluation.  Fill out the top half of the sheet (which I emailed) and bring it to the meeting.

Email me photos of models, pdfs of drawings and jpegs of images for feedback during the break.

110308 - material analysis 2

Examples of individual material analysis drawings.  Go here for a slideshow of more drawings and here for the handout that introduced this exercise.

Yoshiki Mino
 
  
 Sol Ok
 

110307 - material analysis

Example of the material analysis drawings.  This material is composed of wood molding profiles, cut into parts, in assemblies of increasing scales (unit, strand, braid) to construct a landscape condition.  Go here for a slideshow of more drawings and here for the handout that introduced this exercise.

 unit - sol, girolamo, jenny r, abraham

strand - ned, aimee, jenny b

braid - alyssa, julie, matthew, yoshi